Majesty 2 - The Races of Ardania
"I have heard a few complaints over the years,
but then I just killed whoever spoke up, and that was pretty much that"
The races populating the world of Majesty 2 came over from the original game in full force – Dwarves, Humans, Elves, almost every race, with the single exception of Gnomes.
Players are free to hire heroes of any race – there’s no total incompatibility in that sense. You should take into consideration, however, that some combinations of races, for example, Elves and Dwarves, are highly unadvisable. (It’s widely known they don’t like each other). Don’t expect to achieve spectacular results with such a combination.
You can build any combination of temples in Majesty 2, but there are a limited number of holy places in each mission. Priests of opposite temples (for example, Paladins of Dauros and Sisters of Krypta) will dislike each other, and sometimes play dirty tricks on each other. For example, a Paladin might attack the skeletons summoned by a Sister of Krypta.
The possibility of building temples of opposite faiths works out well in the game, because it removes unnecessary limitations on possible tactics. This means that players can produce and react to a wider range of game-play scenarios. Perhaps a player has developed a certain strategic stance, when his or her opponent uses a completely unexpected tactic. With wider opportunities the first player can use new tactics and quickly turn the surprise to advantage. This kind of play makes the game more rich and dynamic.
We show conflict between the gods of Ardania not by banning the construction of temples, but by developing the character of the heroes. Perhaps it will even be possible to unite ideological opponents within a single party. Naturally, because of the troubles they would cause each other, the party might be poorly balanced, but this would allow intriguing combinations of characters.




