Majesty 2 - Indirect Control
"I've hired you to help me start a war. It's an prestigious line of work, with a long and glorious tradition. "
Majesty 2: The Fantasy Kingdom Sim is a real-time strategy game set in the magical kingdom of Ardania. Unlike other games of this genre, it features indirect control of the player’s heroes.
Simply put, unlike common real-time strategy games, you cannot simply select your heroes and send them to kill a monster. In the Majesty series, players can build a capital, create guilds that train heroes of different classes, pay for the education of a certain number of heroes – but after that, those heroes live their own lives.
“You can't buy me off with shiny beads and sweet-talk. I'm not gonna let you just whack me back and forth like a rubber ball. I got my pride, you know"
For example, let’s say that a dragon keeps attacking your kingdom. You put a price on its head – that is, you place on the dragon an attack flag with a certain sum of money – and then your heroes may either go and kill the beast (earning the money if they succeed), or if the reward is too small or the tavern’s ale looks more inviting, they may ignore the King’s offer.
The single-player campaign of Majesty 2 consists of four chapters, each containing a number of missions which can be accomplished in any order. After all the missions of a chapter are completed, the final mission of the chapter unveils itself. Then, as one closes, the next chapter of the campaign commences. The single-player campaign of Majesty 2 has sixteen missions altogether, and in addition to these, the game has several “quickplay” maps (i.e., missions which are not included in the single-player campaign, which you can play separately), as well as several multiplayer maps.
The storyline of the game (as in the prequel) is presented to players in the form of tales, each portraying a remarkable event in the history of Ardania, a moment in the life of this fantasy kingdom. Each tale sets up a mission that you, the player, must complete. These tales and missions are related in the chapters of the single-player campaign, each of which concludes with a final level which features a dreadful boss at the end.
Majesty 2 is a direct sequel of Majesty: The fantasy Kingdom Sim developed by Cyberlore and published in 2000.